Players in the Clash Royale Arena tend to gravitate certain popular cards and deck types, leaving others to collect dust in the corner of their collection.
While many cards and decks do get popular for good reason, that does not always mean that less common strategies are bad.
In fact, smart players can gain an edge by building their decks around cards that their opponents would never expect. Anyone can hop on the bandwagon and build a copy of the deck of the week, but it takes a certain kind of player to sift through the cards that have been forgotten and put together something unique. If you refuse to join the masses and consider yourself a trendsetter, then you’ll love the Bomber deck that we have for you today. If you missed our last post on how to get gems for free you can check it out here
The Bomber was born to defend against ground units, especially those that come in swarms. Though not as good at straight up offense, the Bomber can be useful for counter pushes. He is pretty fragile and should always be kept out of the fray, preferably covered by tougher melee units, but he is not so weak that he can be taken out by a low cost spell like Zap or Arrows. The Bomber’s main drawback is that it is unable to target air, so when building a deck around him you need to consider how you will deal with flying troops.
This card is already amazing at destroying ground-based swarms like Skeletons and Goblins, and you can amplify its power by playing it in a deck alongside cheap area damage spells. Zap pairs particularly well with the bomber, since the extra damage can not only finish off troops already damaged by the Bomber’s attack, but can also stun them in place just long enough for the Bomber to get another hit in if needed. As far as other troops, the Bomber works best when stationed behind a tough unit like a Giant, but he also functions well alongside swarms of your own which can overwhelm enemies that try to get to the Bomber and take him out.
Keep in mind that the bomber is relatively slow and should not be paired offensively with speedy units like a Prince or a Hog Rider. One of the main strengths of the Bomber is that it can take out enemy troops before they reach your unit, but if your Prince rushes in ahead it will be long dead by the time the Bomber can even catch up. On the other hand, a Bomber supporting a Giant or Knight can take enemies out before they even have a chance to do any damage to your big unit.
Alongside the Bomber, our deck includes Goblins, Arrows, Spear Goblins, Knight, Tombstone, Giant, and Baby Dragon.
Bomber – This is a counter deck, which means you should have your Bomber on defense as much as possible until the time comes for you to make a counter push. At that point, send your Bomber in with your Knight or Giant and start crushing towers.
Goblins – These cheap but fast units work best as distractions. They may not live long in open combat, but if you keep them on the front lines they can slow the enemy army down long enough for your Bomber to rain down death upon them from afar.
Arrows – A good spell in general for dealing with cheap swarming units. Arrows is especially important in this deck because it helps compensate for your Bomber’s inability to target flying units.
Spear Goblins – Good in any deck, Spear Goblins work very well with the defensive style of this deck. Just like the Bomber, you should keep them on defense until you are ready for a counter push.
Knight – At the end of the game, Knight and Bomber will be your winning combo. Let your Knight lead your counter push while your Bomber covers him from behind.
Tombstone – This building adds an additional layer to your defense. Drop the Tombstone in front of your towers to slow down attackers, and if you have any Skeletons left afterward, send them in as part of your counter push.
Giant – Besides Knight and Bomber, Giant and Bomber is your other offensive combo. Which team you will use will depend on which cards you have available, but also on the opponent’s defenses. If you will need to absorb a lot of damage on the way to the enemy towers, Giant is the way to go.
Baby Dragon – The Baby Dragon flies and deals area damage, making it similar to the Bomber in that it is ideal for taking out ground-based swarms. If you do not have a Bomber available when you need to make a counter push, Baby Dragon can serve equally well for covering your Giant.
This is a counter deck, which means you should begin the game by playing defensively and then adapt your strategy based on what the other player is doing. If they go with a typical Prince or Hog Rider push strategy, you need to protect your towers at all costs and should opt for Spear Goblins, Tombstone, and Bomber to stop them in their tracks. On the other hand, defend against attacks by swarmers or spawners with Bomber, Baby Dragon, and Arrows.
Timing is critical when making a counter push of your own. Ideally, you want to go on the attack when your opponent has exhausted their forces and elixirs but you still have plenty of resources to spare. This means that you might not always want to counterattack after every attack your opponent makes, no matter how tempting the opportunity may be. Remember, the period after a successful defense is not just a chance to attack, but can also be a chance to build up an even stronger defense. Eventually, your patience will pay off and the other player will overextended. Only then, when you see a clear and gaping hole in their defenses, should you commit your own forces and march on their towers.