As a commander, you want to know that you will be able to rely on your troops during the heat of battle. Your best-laid plans and split-second counter maneuvers are not going to count for much if your troops don’t carry them out correctly, right?

That said, you may wonder why you would ever want to use the boom beach grenadier at all. Sure, he does good damage, and he really does seem to be trying his very best to contribute to the war effort, but he misses so often that sometimes it can feel like he’s fighting for the wrong team. If you can’t figure out how to use the Grenadier but are not quite ready to give up on the poor guy, check out our guide and you’ll have him straightened out in no time.




As you would probably expect from his name, the Grenadier throws grenades. As you would probably expect from grenades, they explode to deal splash damage to all units within a small area, which can wreak havoc among groups of lightly-armored units like Riflemen.

Unfortunately, we really do mean that the grenades deal splash damage to all units within range, even if they happen to be your own.

This, coupled with the fact his attacks are incredibly inaccurate and can lend in the last place you would expect them to, means you have to be very careful about how you use the Grenadier on the battlefield.


When invading with Grenadiers, try not to waste their capabilities by having them attack single targets. They will not deal very much damage and will just end up missing most of the time anyway.

Ideally, you want to have them attack crowded clusters of buildings in the enemy base so that no matter where the bombs land they will still be hitting multiple targets. In the real world, however, most players are smart enough to avoid positioning their buildings this way, especially their defensive buildings such as defensive turrets.

The Grenadier’s main advantage, the incredibly long range of their attacks, makes them a good unit to pair up with Medics, since the Medic can heal the Grenadier while out of range of most of your opponent’s defenses.


If you need to repel an invasion by a player using Grenadiers, invest in Sniper Towers and Rocket Launchers, as these are the only defenses that can match the Grenadier’s range. Even so, you will need a group of Rocket Launchers to be effective, as a Medic can heal a Grenadier faster than a single Rocket Launcher can kill one. Of course, make sure to avoid clustering your buildings together and giving the Grenadiers an easy target.

Also refrain from putting any buildings in front of Rocket Launchers or Sniper Towers. A Bombardier cannot outrange these structures normally, but by attacking a target in front of them and missing, he can end up landing hits on your defenses without them being able to fire back. Shock Towers are also a wise investment, as they can slow down a Grenadier’s attacks and give you time to deal with him.




An effective composition for getting the most out of your Grenadiers is: 4 Grenadiers, 3 Tanks, and 1 Medic. The Tanks, as usual, act as shields to absorb the high amounts of incoming damage, particularly attacks from Boom Cannons which can kill a Grenadier in one hit. Meanwhile, the Grenadiers attack from a distance to soften up the enemy base. This strategy makes up for the Grenadiers’ poor accuracy because at this point it does not actually matter too much where the grenades end up landing.

You should not be too concerned with destroying any particular targets, but instead just do your best to spread out as much damage across the base as you can. Meanwhile, stray grenades will set off the opponent’s mines, taking them out before they can trash your Tanks. if you missed our last installment on the boom beach hack you can check it out here


Once you cut through the base’s front-line defenses, the strategy shifts and becomes fairly counterintuitive. Ironically, you actually want the Grenadiers to be in front for the main assault on the base.

Don’t worry too much if they die. They probably will, but in doing so they are serving their purpose: walking on mines so your tanks don’t have to, and again, dishing out as much general damage to the base as possible. At this time, you actually want to pair your Medic up with your Tanks, not your Grenadiers.


Your second line, composed of Tanks and Medics, follows the Grenadiers into the base. Even if all your Grenadiers are dead by this point, the rest of the battle is essentially a damage race.

Given that your Tanks should still be at full health at this point, thanks to your Grenadiers’ selfless sacrifice, and are supported by your Medic, while the enemy base has been softened up by the grenade barrage from earlier, this race is stacked squarely in your favor.