Any player who has ever built a defensive deck for the Clash Royale Arena, or has built an offensive deck and then gone against a defensive one, is probably familiar with the defensive juggernaut of a building that is the Inferno Tower.
If you love what that building can do, then there is no doubt you will love the Inferno Dragon too. This flying volcano has the same ability to do increased damage to a single target over time as the Inferno Tower, which means that it has roughly the same strengths and weaknesses as the building does.
The difference, of course, is that the Inferno Dragon is a unit that can move around the battlefield, and thus has a place in offensive as well as defensive decks. We put together an Inferno Dragon deck that makes full use of this card’s versatility and is equally strong at offense and defense. Try it for yourself, and enjoy the unique experience of being truly ready for anything!
The Inferno Dragon
When considering how to play the Inferno Dragon, you can pretty much get your answers out of the card’s name: it functions as an Inferno Tower crossed with a Baby Dragon. It can fly and does more damage to a single target the longer it attacks, making it absolutely perfect for taking down tough ground-based tanks such as a Prince or Giant.
That means you can get a lot of use out of it, since push decks that rely on these units are very popular. However, there are a few things to keep in mind when using your Inferno Dragon in this way.
First of all, even though the Inferno Dragon may not actually be a building like the Inferno Tower, it’s movement speed is barely a half step above stationary.
It should be able to keep pace with a Giant or Knight, but a Hog Rider or Prince using its charge ability will probably be able to outrun it. Second, most of your opponents will be smart enough to support these units with fast-moving swarmers, which will distract your Inferno Dragon from its target and tear it to pieces.
To compensate for the Inferno Dragon’s drawbacks, you will want to either support it with troops that deal splash damage if fighting swarmers, or any ground-based troops that can lock down a fast-moving target. Even a couple measly goblins can break a Prince’s charge and slow him down long enough for your Inferno Dragon to burn him to a crisp.
It should come as no surprise that the Inferno Dragon is a pro at destroying enemy towers. Seeing as this unit is most effective at fighting tough, single targets, and seeing as a tower is one of the few targets that cannot run away, this card might as well have been named Tower-Killing Dragon. Okay, no, that’s a terrible name, but you get the point. The Inferno Dragon is equally amazing at defending towers and knocking them over, and that means you will get a lot of play out of it at every stage of the game.
This well-balanced deck supplements the abilities of the Inferno Dragon with Baby Dragon, Minions, Mega Minion, Guards, Ice Wizard, Zap, and Fire Spirits.
Inferno Dragon – Every card in this deck was chosen to be equally good at defense and offense, and the Inferno Dragon surpasses all others in this respect. Playing this card should be your first priority at any stage of the game. Once the Inferno Dragon is on the field, use the rest of your elixirs to support it with other troops or spells according to what your opponent plays.
Baby Dragon – Given how well they work together, it’s more than possible that the Baby Dragon and the Inferno Dragon are related. Not only will the Baby Dragon’s splash attacks deal with any swarmers that threaten the Inferno Dragon, but it can also absorb the brunt of the damage and buy the Inferno Dragon extra time to ramp up its attack.
Minions – Baby Dragon may be the best option to support your Inferno Dragon, but if it is not available or if you just can’t spare the extra elixir, Minions will work almost as well in most cases. If the other player has an Inferno Dragon or Inferno Tower of their own, Minions are an excellent counter.
Mega Minion – Mega Minion is basically a flying tank. Just like the Baby Dragon, it excels at absorbing incoming damage so that your Inferno Dragon can charge up its lava beam in peace.
Guards – Guards are this deck’s main ground-based support option. You can get a lot of use out of them when defending against a push, slowing down your opponent’s forces long enough for your Inferno Dragon to take them out.
Ice Wizard – Fire and ice might not seem like a natural combo, but Ice Wizard and Inferno Dragon are a match made in heaven. Your Ice Wizard will slow enemies down long enough for your Inferno Dragon to destroy them. Keep in mind, however, that both of these units do better when protected. If you can afford it, send some Guards in first and keep both your Wizard and your Inferno Dragon away from the fray.
Zap – Not only is Zap the bane of weak swarmers which can threaten your Inferno Dragon, it also can lock down enemies and give the Inferno Dragon a little extra time to ramp up its attack. On top of that, if you come up against an enemy Inferno Dragon or Inferno Tower, the stun from a Zap will reset the damage of their attacks and give your Inferno Dragon a chance to take them out.
Fire Spirits – Another cheap card with the potential to tip the scales of any battle. Whether defending or attacking, use it to wipe out swarmer that threaten your Inferno Dragon.
Remember, this deck is built for both defense and offense, and you should find yourself playing both roles over the course of any game. This strategy requires a healthy amount of both patience and restraint. Not only must you time your attacks appropriately, but you also want to avoid playing any more cards than you absolutely need to so that you can save up your elixirs.
While this deck is well-balanced, it does not have as strong of an offense as an offensive deck or as strong of a defense as a defensive deck. That means in order to win, you need to spend less elixirs during the part of the game where you have the advantage so that you can spend more where you are weak. For example, if you go up against a purely offensive deck, you can rest assured that their defenses will be relatively weak. In that case, you would want to conserve your resources when attacking so that you have more to work with when you defending against their pushes in the future.